3600 Ghosts
3600 Ghosts is an infinite platformer where you’re chased by... 3,600 ghosts and have to keep moving without falling. Every time you collect 50 glowing orbs, you gain a brief window to turn the tables and wipe out the ghosts.
It’s basically Pac‑Man with extra steps.
Very early prototype!
Made with Godot 4.5
Controls
- Move with the arrow keys
- Jump with the spacebar
- Move the camera with the Mouse, Zoom-in/Zoom out with Mouse Wheel
Goal
- Collect 50 glowing orbs to defeat the ghosts
- Don’t let the ghosts catch you
Features:
- Fluid player movement: wall slides, wall jumps, double jumps, coyote time, and Sonic‑style acceleration
- Randomly generated levels: no two runs are ever the same, and not all the runs are perfectly playable
- Massive on‑screen action: hundreds (or thousands!) of enemies moving at once
This is a very early access prototype - expect chaos and surprises!
DevLog 06/01/2026
- More notifications on screen
- Optimizations on ghosts swarm(s)
DevLog 02/01/2026
- Added a full Modifier System with stacking, timed effects, and "clean" UI integration
DevLog 30/12/2025
- Optimization on bullets, ghost's spawn and following logic, world creation
DevLog 28/12/2025
- The world’s ugliest UI now keeps track of your run time (longest time displayed in main menu)
- Saving system added! (For now it stores best run time and player power‑ups)
- Power‑ups! (Just one for now) a pod that shoots ghosts, purchased with ghost souls
- Shield!
- Butterflies! (Collect 3 butterflies to gain the shield )
- Custom rooms added, with random bouncy boxes, upgrade station or butterflies (one per level chunk)
- Optimization and other boring-but-important stuff
- And probably something else I’ve already forgotten!
DevLog 19/12/2025
- New Max‑HP Upgrade Mechanic: Healing at full health now increases the player’s maximum HP by +200.
- 3 new Bouncy Boxes:
- orange - deals 200 damage
- green - heals 200 hp
- blue - grants 5 orbs
DevLog 18/12/2025
- Added the world’s ugliest health bar
- Zoom level now does not reset when restarting a run
- More shurikens
- More lasers
- More graphics and visual polish
DevLog 14/12/2025
- Added visual flashes when taking damage or healing
- Introduced the first version of Bouncy Boxes (health‑restoring collisions)
- Added flying shuriken hazards to spice up traversal
- General bug fixing and cleanup
DevLog 12/12/2025
- Lasers!
- Reduced total ghost count from 9200 to 6400 to make room for new hazards
DevLog 09/12/2025
- Added moving platforms that appear out of nowhere
- Introduced a second ghost swarm (more ghosts)
- Max ghosts on screen peaked at 9200 before later optimizations
DevLog 08/12/2025
- Ghosts now spawn behind the player if they get too far ahead (surprise!)
- Added a visual cue for bridge platforms between level chunks
- Improved world‑gen variety
- First draft of the main menu
- Background color and soundtrack can now be semi-customized
DevLog 07/12/2025
- Improved player movement; reduced bounce when wall‑jumping
| Updated | 17 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | SillyG4mes |
| Genre | Platformer |
| Made with | Godot |
| Tags | 2D, Difficult, Godot, Indie, Pixel Art, Procedural Generation, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |



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