3600 Ghosts is an infinite platformer where you’re chased by... 3,600 ghosts and have to keep moving without falling. Every time you collect 50 glowing orbs, you gain a brief window to turn the tables and wipe out the ghosts.

It’s basically Pac‑Man with extra steps.

Very early prototype!

Made with Godot 4.5

Controls

  • Move with the arrow keys
  • Jump with the spacebar
  • Move the camera with the Mouse, Zoom-in/Zoom out with Mouse Wheel

Goal

  • Collect 50 glowing orbs to defeat the ghosts
  • Don’t let the ghosts catch you

Features:

  • Fluid player movement: wall slides, wall jumps, double jumps, coyote time, and Sonic‑style acceleration
  • Randomly generated levels: no two runs are ever the same, and not all the runs are perfectly playable
  • Massive on‑screen action: hundreds (or thousands!) of enemies moving at once

This is a very early access prototype - expect chaos and surprises!

DevLog  06/01/2026

  • More notifications on screen
  • Optimizations on ghosts swarm(s)

DevLog  02/01/2026

  • Added a full Modifier System with stacking, timed effects, and "clean" UI integration

DevLog  30/12/2025

  • Optimization on bullets, ghost's spawn and following logic, world creation

DevLog  28/12/2025

  • The world’s ugliest UI now keeps track of your run time (longest time displayed in main menu)
  • Saving system added! (For now it stores best run time and player power‑ups)
  • Power‑ups! (Just one for now) a pod that shoots ghosts, purchased with ghost souls
  • Shield!
  • Butterflies! (Collect 3 butterflies to gain the shield )
  • Custom rooms added, with random bouncy boxes, upgrade station or butterflies (one per level chunk)
  • Optimization and other boring-but-important stuff
  • And probably something else I’ve already forgotten!

DevLog  19/12/2025

  • New Max‑HP Upgrade Mechanic: Healing at full health now  increases the player’s maximum HP by +200.
  • 3 new Bouncy Boxes:
    • orange - deals 200 damage
    • green - heals 200 hp
    • blue - grants 5 orbs

DevLog 18/12/2025

  • Added the world’s ugliest health bar
  • Zoom level now does not reset when restarting a run
  • More shurikens
  • More lasers
  • More graphics and visual polish

DevLog 14/12/2025

  • Added visual flashes when taking damage or healing
  • Introduced the first version of Bouncy Boxes (health‑restoring collisions)
  • Added flying shuriken hazards to spice up traversal
  • General bug fixing and cleanup

DevLog 12/12/2025

  • Lasers!
  • Reduced total ghost count from 9200 to 6400 to make room for new hazards

DevLog 09/12/2025

  • Added moving platforms that appear out of nowhere
  • Introduced a second ghost swarm (more ghosts)
  • Max ghosts on screen peaked at 9200 before later optimizations

DevLog  08/12/2025

  • Ghosts now spawn behind the player if they get too far ahead (surprise!)
  • Added a visual cue for bridge platforms between level chunks
  • Improved world‑gen variety
  • First draft of the main menu
  • Background color and soundtrack can now be semi-customized

DevLog  07/12/2025

  • Improved player movement; reduced bounce when wall‑jumping
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSillyG4mes
GenrePlatformer
Made withGodot
Tags2D, Difficult, Godot, Indie, Pixel Art, Procedural Generation, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
ContentNo generative AI was used

Comments

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It's pretty nerve-wracking and stressful, but it's addictive :)